A
Anonymous
Guest
I have been watching the posts on the Ace 250 for some time now. <img src="/metal/html/lol.gif" border=0 width=15 height=15 alt=":lol"> The notching and ID segments must have chosen by Garretts marketing people. There are 12 segments but too many are wasted on high coins so that there is little resolution left for ID'ing trash targets.
Going thru the posts I have noted many where if you eliminate a certain trash target you loose coins also, that should not be! With 12 segments available they should have only used 2, maybe 3 for Id'ing high coins that would have left more segments available for better resolution on trash targets. It's easy to see that the whole idea behind the display was to lure people into thinking you will get more silver rather than giving real useful info.
Fisher definitely got it right on the Excel by using a range of ID #'s instead of notch zones. I found that you can really trust it on most targets to determine trash from treasure.
Tom
Going thru the posts I have noted many where if you eliminate a certain trash target you loose coins also, that should not be! With 12 segments available they should have only used 2, maybe 3 for Id'ing high coins that would have left more segments available for better resolution on trash targets. It's easy to see that the whole idea behind the display was to lure people into thinking you will get more silver rather than giving real useful info.
Fisher definitely got it right on the Excel by using a range of ID #'s instead of notch zones. I found that you can really trust it on most targets to determine trash from treasure.
Tom