I'm hesitant to ask this to many who favor all metal searching or something close to it, but here goes...
Back in the day with the old analog machines, when we were confronted with super trashy areas that we knew held good coins, we cranked up the discrimination quite a bit and sometimes even turned down the sensitivity. What we found was that, the machine, when not given a 'choice' as to how to respond to a target, would give good readable signals on coins in, below, next to and above the trashy targets mixed in the matrix. In other words, we set the machine so trash wouldn't respond at all. If there was even a HINT of a good target, we would get some audio or increase on the analog meter. It worked well under those conditions, even though the machine was 'nulling' most of the time.
In Andy's books, he mentions this several times as a means of dealing with super trashy areas, or testing areas that you want to initially cherry pick to see what's there, and determine the potential for the site. One type of site that comes to mind are old fairgrounds. There seems to be no end of varied and different kinds of iron and aluminum trash at these sites.
So, has anyone 'hit the gravel' and other super trashy areas with a tight pattern (basically programmed to allow coins only, entered through the "learn" function..) and found that when you tell the Explorer not to 'speak' unless it hits one of the programmed accept areas, you still get some signals through the null? Next time I'm out, I have such an area in mind to test this. I've programmed in some settings that are comprised of all my good 'keepers' over the years, including large cents, two center's, IH's , V nickels and even a few gold cons thrown in, and of course all silver coins.
I'm curious if anyone else has tried this...
Knipper
Back in the day with the old analog machines, when we were confronted with super trashy areas that we knew held good coins, we cranked up the discrimination quite a bit and sometimes even turned down the sensitivity. What we found was that, the machine, when not given a 'choice' as to how to respond to a target, would give good readable signals on coins in, below, next to and above the trashy targets mixed in the matrix. In other words, we set the machine so trash wouldn't respond at all. If there was even a HINT of a good target, we would get some audio or increase on the analog meter. It worked well under those conditions, even though the machine was 'nulling' most of the time.
In Andy's books, he mentions this several times as a means of dealing with super trashy areas, or testing areas that you want to initially cherry pick to see what's there, and determine the potential for the site. One type of site that comes to mind are old fairgrounds. There seems to be no end of varied and different kinds of iron and aluminum trash at these sites.
So, has anyone 'hit the gravel' and other super trashy areas with a tight pattern (basically programmed to allow coins only, entered through the "learn" function..) and found that when you tell the Explorer not to 'speak' unless it hits one of the programmed accept areas, you still get some signals through the null? Next time I'm out, I have such an area in mind to test this. I've programmed in some settings that are comprised of all my good 'keepers' over the years, including large cents, two center's, IH's , V nickels and even a few gold cons thrown in, and of course all silver coins.
I'm curious if anyone else has tried this...
Knipper