CZconnoisseur
Active member
An update from v2.0 to v3.x includes a feature called "ground reject" where a user can accept/reject hot rocks, etc and also to reduce the effect of sudden impacts with the coil and say, a tree on an errant swing.
I went to the XP website to try and understand the concept, but couldn't grasp what this was good for. Even went on YouTube where a Deus user demonstrated and explained how this feature could help out in a trashy setting. Could someone please explain this to me in layman's terms? If you reject a certain range of GB what exactly happens?
Going back to the roller coaster area tonight for a couple of hours with hopefully a little better detecting resolution and maybe a better understanding of this feature. Thanks in advance!
I went to the XP website to try and understand the concept, but couldn't grasp what this was good for. Even went on YouTube where a Deus user demonstrated and explained how this feature could help out in a trashy setting. Could someone please explain this to me in layman's terms? If you reject a certain range of GB what exactly happens?
Going back to the roller coaster area tonight for a couple of hours with hopefully a little better detecting resolution and maybe a better understanding of this feature. Thanks in advance!