A
Anonymous
Guest
Some people have questioned this statement, but it's easy to explain and not as outlandish as it sounds.
This isn't rocket science. It's simple math.
The key to recovering more items is to process more dirt.
All things being equal, same skill of operator, same number of targets to recover,
Operator A uses a 10 inch coil.
Operator B uses a 15 inch WOT coil.
First swing by both operators
Operator B just increased his chance of finding a target over operator A by 50% because he covered 50% more ground with one swing than did operator A.
Think about it.
Let's assume that operator A and B hunt 8 hours and find nothing.
In order for Operator A to have covered the same amount of ground operator B did with his WOT coil in 8 hours, operator A would have had to swing that detector with a 10 inch coil another 4 hours.
So far we have only talked about coverage. We have not even talked about the additional depth the WOT coil gives you. Quarters at 16 to 18 inches are normal for the WOT coil.
An increase of 30% more depth is a very conservative estimate, but let's get ultra conservative and say the WOT only gets an increase of 20% over the stock coil in terms of depth.
Look at the following picture which is drawn to scale.
<CENTER><img src="http://kamakazi.com/forum/wotcov.jpg" alt="" /></CENTER>
So when I say theoretically you are going to dig 80% more targets that is not pie in the sky. When you are processing 92% more dirt, you are going to find 92% more targets if the targets are there.
Now granted the more targets you find, the more targets you have to dig, and that takes time. But numbers don't lie and the people using the WOT, can tell you, their finds don't lie either.
The recovery increase is affected by other things, such as the fact that targets are not evenly distributed. But regardless of that, if targets were evenly distributed, the WOT coil would recover 92% more of them, than a 10 inch coil, given the same amount of time of detecting.
Take care! And don't ever question my math skills again! <img src="/metal/html/lol.gif" border=0 width=15 height=15 alt=":lol">
DOC
This isn't rocket science. It's simple math.
The key to recovering more items is to process more dirt.
All things being equal, same skill of operator, same number of targets to recover,
Operator A uses a 10 inch coil.
Operator B uses a 15 inch WOT coil.
First swing by both operators
Operator B just increased his chance of finding a target over operator A by 50% because he covered 50% more ground with one swing than did operator A.
Think about it.
Let's assume that operator A and B hunt 8 hours and find nothing.
In order for Operator A to have covered the same amount of ground operator B did with his WOT coil in 8 hours, operator A would have had to swing that detector with a 10 inch coil another 4 hours.
So far we have only talked about coverage. We have not even talked about the additional depth the WOT coil gives you. Quarters at 16 to 18 inches are normal for the WOT coil.
An increase of 30% more depth is a very conservative estimate, but let's get ultra conservative and say the WOT only gets an increase of 20% over the stock coil in terms of depth.
Look at the following picture which is drawn to scale.
<CENTER><img src="http://kamakazi.com/forum/wotcov.jpg" alt="" /></CENTER>
So when I say theoretically you are going to dig 80% more targets that is not pie in the sky. When you are processing 92% more dirt, you are going to find 92% more targets if the targets are there.
Now granted the more targets you find, the more targets you have to dig, and that takes time. But numbers don't lie and the people using the WOT, can tell you, their finds don't lie either.
The recovery increase is affected by other things, such as the fact that targets are not evenly distributed. But regardless of that, if targets were evenly distributed, the WOT coil would recover 92% more of them, than a 10 inch coil, given the same amount of time of detecting.
Take care! And don't ever question my math skills again! <img src="/metal/html/lol.gif" border=0 width=15 height=15 alt=":lol">
DOC