Squirrel - I agree about excess moisture inhibiting depth. I've seen it with my V3i also. It seems 2 or 3 days after a rain, or there abouts depending on how dry the ground was, is often optimal. When there is a lot of iron (rust) in the ground, the moisture acts as a conduit to the iron rust and it just lights the ground up. The V3i didn't like this for overall stability and just like the E-Trac, you see more iron falsing.
I haven't tried, but have seen it mentioned, to have the CO 50 line discrimed out. Is this to help with iron falsing? And interesting, you dug solid Fe 27 signals, not bouncy, and found silver coins? What was the deciding factor for you to dig a 27 Fe? As long as there isn't a lot of solid Fe numbers in that range, I would dig a few and find out.
Southwind and Tom - Interesting but then wouldn't you be digging lots of deep iron with high CO numbers if you didn't pay attention to Fe numbers? Again, I guess I'm asking what is the deciding factor as whether or not to dig. It can't just be the CO number as iron hits at the same range as coins, right?
Bouncing Fe numbers are helpful, but I have only dug coins to 8" with them. Are you guys saying below that 8" mark or so, the Fe numbers might not bounce and will be solid, as in what I quoted above from Andy's book and with what Squirrel said? (So bouncing Fe numbers might be a deeper, but not deep, hint.)
Southwind - I'm a bit confused by your first statement above. Are you saying for very deep coins you run deep on and fast on?
This is great info, and I'm planning a mode of attack for the next hunt!
Thanks guys,
Albert
edit - I should add this quote as it is quite relevant here:
In general...........flecks of rust will cause a target to 'up-average'. . . . whereas... solid iron objects (like nails) will cause targets to 'down-average'. Mineralization adds to the equation also.
Mineralization is somewhat unique in the fact that it'll cause targets to up-average ... as long as the targets are shallow-to-medium depths. But..... when the target is fairly deep...... mineralization (in general) will cause a target to ID as 'iron'. Tom Dankowski