Let's put these in groups .
Pitch hold and normal takes a snapshot of the target then resets to accept the next target there is a period of time when there is no detection before the next target .
Long and smooth hit a target and go to the next target without this blanking or no detection period so you can say it rolls to the next target on and on with no reset .
I use normal as my sound and use the others for checking targets depending if i'm hunting trash or looking for deep coins , I have my user mode set to a different sound . To cross check what I heard in my normal sound .
Pitch hold is used when I am hunting deep and not much trash if I get a signal that is a thunk a coin on the edge of detection pitch hold well go deeper than the other sounds because all it has to do is break the threshold to give audio id .There may be 1 to 2 inches depending where your sensitivity #s are set at difference in depth . You could just use pitch hold as your sound but it well false high on a nail just like the other sounds .
Long and smooth I will use for checking targets in a trashy place short iron may not give you as a telling signal sign in normal because of the snapshot of the target but long and smooth well stretch that target out giving you more imfo such as a short nail or screw . The short grunt grunt from a short nail will sound like one hit in normal as to long and smooth you can clearly hear the grunt grunt two hit's because the signal is stretched out no resetting from target to target this being the quick grunt grunt .
So next time you find a target try different sounds and see what they sound like on a good target compared to a bad target . sube